PUBLICATIONS
| Nørgård, R.T., Holflod, K., Carayannis, E. (2026, in press). The Hubversity: Placeful Universities in Quadruple Helix QH Cultural Hubs. In: Tavadze, G., Gibbs, P., Greenwood, D., & Bengtsen, S. S. E. (2024). Towards the Placeful University: Transformative Places and Spaces in Higher Education. Springer. https://link.springer.com/book/9789819210008?srsltid=AfmBOoqrqIia0Zls7IhO34u4FPMH6WGtkQD62Jd5bsA-cxddaRM0Q6kN |
| Krawczyk, S., Nørgård, R. T., Holflod, K., Groen, M., Lopes, P. (2026, accepted). Games with Culture: Using Cultural Heritage as Game-Making Material. In Conference Proceedings of DiGRA 2026: Intersectional Pleasures. Digital Games Research Association-DiGRA. |
| Holflod, K., Gaetano, C. D., Costa, C., Luz, F., Groen, M., & Nørgård, R. T. (2026). Game-Making for Cultural Change and Empowered Youth Participation. Journal of Computer Assisted Learning, 42(2). https://doi.org/10.1002/jcal.70197 |
| Costa, C., Gonçalves, M., Nunes, I., Fernandes, P. (2026). Game Jams and Game-Making with a Societal and Cultural Agenda for Youth. In: Rocha, Á., García-Peñalvo, F.J., Gonçalves, R., García-Holgado, A., Moreira, F. (eds) Proceedings of 19th Iberian Conference on Information Systems and Technologies (CISTI 2024). CISTI 2024. Lecture Notes in Networks and Systems, vol 1752. Springer, Cham. https://doi.org/10.1007/978-3-032-12885-0_16 |
| De Assis, F., Costa, M., Gonçalves, M., Nunes, I. (2025). Heroes, Helpers, and Villains: Representations of the Carnation Revolution through Cultural Game Jam Outputs. International Journal of Games and Social Impact, 3-25, pp. 84-101. DOI: 10.60543/ijgsi.v3.n2.04 https://revistas.ulusofona.pt/index.php/ijgsi/article/view/10467/6116 |
| Holflod, K., Eriksson, E., Hansen, E. A. (2025). Designing with Ambiguity: Iterating Equity in Game Jam Design. International Journal of Games and Social Impact, 3-25, pp. 54-83. DOI: 10.60543/ijgsi.v3.n2.03 https://revistas.ulusofona.pt/index.php/ijgsi/article/view/10432 |
| Costa, C., Nørgård, R.T. (2025). Editorial: Games with a Societal Agenda, Values and Culture. International Journal of Games and Social Impact, 3-25, pp. 4-11. DOI: 10.60543/ijgsi.v3.n2.editorial https://revistas.ulusofona.pt/index.php/ijgsi/article/view/10917/6113 |
| Costa, C., Holflod, K., Nørgård, R. T., Gonçalves, M., Nunes, I., & Fernandes, P. (2025). Exploring Cultural Game-Making With Youth: A 20-Year Systematic Review. Games and Culture, 0 (0). https://doi.org/10.1177/15554120251382358 |
| Almeida, W., Luz, F., Nunes, I., Fonseca, M. (2025). Óbidos Lagoon Sustainability and Biodiversity – SDG Game Jam Model in EDULEARN25 Proceedings, p:2956-2964. https://doi.org/10.21125/edulearn.2025.0804 |
| Almeida, W., Luz, F., Gonçalves, M., Nunes, I. & Fonseca, M. (2025). Cultural Games Creation: An Applied Game Jam model in Proceedings of the 19th European Conference on Games Based Learning (ECGBL2025). https://doi.org/10.34190/ecgbl.19.1.4032 |
| Nørgård, R.T.; Holflod, K.; Eriksson, E.; Hansen, E. A. (2025). Cultural Game Jams: Inclusive, pluriversal, and transversal design approaches in game jams. Paper presented at NordMedia 2025, Odense, Denmark. https://pure.au.dk/portal/en/publications/cultural-game-jams-inclusive-pluriversal-and-transversal-design-a |
| Nørgård, R. T., & Holflod, K. (2024). Meeting in the middle: Cultural co-creation, transformative partnerships, and ecosystems for public good. Educational Philosophy and Theory, 1–16. https://doi.org/10.1080/00131857.2024.2384722 |
| Eriksson, E., Holflod, K., & Nørgård, R.T. (2024). Jamming with Culture – Piloting Cultural Game Jam with Youth. In Proceedings of the 23rd Annual ACM Interaction Design and Children Conference (IDC ’24). Association for Computing Machinery, New York, NY, USA, 945–950. https://doi.org/10.1145/3628516.3659424 |
| Gonçalves, M., Nunes, I., Fernandes, P., & Costa, C. (2024). What is “Learning” in Serious Game Jams? A Systematic Literature Review. In Proceedings of the 18th European Conference on Games Based Learning, 18(1), 304–311. https://doi.org/10.34190/ecgbl.18.1.2673 |
| Luz, F., Almeida, W., Fernandes, P., & Fonseca, M. (2024). Cultural Game Jam Model: A Quadruple Helix Intervention. In Proceedings of the 18th European Conference on Games Based Learning, 18(1), 46–54. https://doi.org/10.34190/ecgbl.18.1.2642 |
| Holflod, K., Nørgård, R. T., & Eriksson, E. (2024) Community, Socialisation, and Empowerment in Cultural Game Jams with Youth Citizens. In Proceedings of the 18th European Conference on Games Based Learning, 18 (1), 395-402. https://doi.org/10.34190/ecgbl.18.1.2812 |
| Eriksson, E., Holflod, K., & Nørgård, R. T. (2024). Creative toying with cultural heritage in game jams. In Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events (ICGJ ’24) (pp. 9–16). Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/3697789.3697795 |
| Eriksson, E., Costa, C., Goncalves, M., Nunes, I., Groen, M., Niederer, S., Holflod, K., & Nørgård, R. T. (2025). Cultural game jams with youth: A multiple-site case study. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA ’25), April 26-May 1, 2025, Yokohama, Japan (8 pages). Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/3706599.3706667 |
PROJECT REPORTS AND RESOURCES
By clicking here, you can also access all EPIC-WE deliverables on ZENODO